Hello, my name is

Sam Hu

Game Developer

Making games worth playing

Power on studio

Recent Releases

Boss Two — pixel art action boss fight
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Boss Two

Pixel-art action boss fight built in Unity. Dodge heavy swings, read attack patterns, and take down a towering foe under the moonlight.

Action Boss Fight Unity
Fresh Release

Built on the Boss One formula with tighter combat, special attacks, and a rooftop duel that rewards timing and positioning.

Jun 2026
Carrot Capital — 2D incremental farming game
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Carrot Capital

2D incremental game built in Godot. Harvest crops while enemy bunnies try to eat them, then spend upgrades to defend your fields and boost growth. Won 1st place overall at a game jam.

Incremental Godot Game Jam Winner
1st Place Winner

Built the bunny enemy AI, the core harvesting mechanic, and the event system, then balanced upgrade paths for defense and crop growth around the incremental loop. Currently being expanded toward a Steam release.

Jun 2026
Unknown Caller — horror game prototype
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Unknown Caller

Horror game prototype built in Unreal Engine at MDS. Focused on tension and mood.

Horror Unreal Engine MDS
MDS prototype

Developed as a horror game prototype in Unreal, exploring pacing and environmental unease.

Mar 2026
Flickering Hope — two-player co-op Unreal prototype
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Flickering Hope

Two-player co-op prototype in Unreal Engine, inspired by It Takes Two and Split Fiction. Built around shared progression and asymmetric teamwork.

Co-op Unreal Engine Prototype
Split-screen spirit

Exploring puzzle-forward co-op beats and how two players solve challenges together in a narrative-friendly prototype.

Apr 2026
Recall — SFML puzzle speedrun platformer
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Recall

Puzzle speedrun platformer built with a custom C++/SFML engine and Box2D physics. Fast levels, tight movement, and brain-teasers you can race against the clock.

Puzzle Platformer SFML C++
Engine fundamentals

Built the engine and physics from scratch with SFML and Box2D, then shipped a level editor for block placement, player spawns, doors, and enemies, with level save/load and in-editor playtesting.

Apr 2026
Angry Birds At Home Game
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Angry Birds At Home

Physics assignment game inspired by classic bird-slinging mechanics, with different bird abilities and fun destruction-based gameplay.

Physics Windows Level Editor
Fresh Release

Released now on itch.io. Press Tab to open editor mode, build your own levels, and save your creations.

Mar 2026
Fairy Forest Game
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Fairy Forest

Soul-like prototype in Unity with smooth character movement. Explore a fairy-tale forest and take on a squirrel boss. Can you defeat him?

Soul-like Unity Windows
Studio Project

Built around responsive movement and readable boss patterns. The squirrel fight is the moment you learn the rhythm, then push it further.

Mar 2026
Whitch Way Game
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Whitch Way

Survival-like horde game in Unity. Kill enemies to gain XP, grab powerups, and stack upgrades as the waves get worse. How long can you last?

Horde survival Unity Windows
Prototype to Release

Your loop is simple: earn XP, pick upgrades, and snowball your run. Each wave tests your positioning. Survive long enough and you get powerful.

Mar 2025
Boss One Game
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Boss One

Soul-like boss fight with multiple boss moves and challenging mechanics. A true test of skill and strategy made in Godot.

Soul-like Boss Fight Godot
Development Journey

Creating Boss One was a challenge in balancing difficulty with fairness. Each boss move was carefully crafted to test player skill while remaining learnable.

Jan 2025
Sneaky Sox Game
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Sneaky Sox

Fun and challenging 2D puzzle platformer starring Sox the Raccoon on a museum heist. Navigate security systems, avoid guards, and steal the most valuable raccoon artifacts!

Puzzle Platformer Stealth
Team Collaboration

Working with talented artists and programmers to bring Sox's museum heist to life. The puzzle mechanics required careful balancing of challenge and fun.

Jan 2025
The Frog Prince Game
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The Frog Prince

Break the curse by kissing the princess! Fight through waves of knights, archers, warriors, and wardens. Earn XP to upgrade abilities and transform back into a prince.

Action RPG Adventure
Game Jam Experience

Developed for Godot Wild Jam #70, this project taught me rapid prototyping and team coordination under tight deadlines. The XP system was a last-minute addition that became a core feature.

Oct 2024
Personal portfolio website hero
Visit site

Portfolio Website

My very personal website, built from scratch — a place to showcase all my games.

Web Development HTML/CSS JavaScript
Where it started

I made this from the ground up so I had one home to share every game and update.

Ongoing
Contact

Reach out to me!