MDS prototype
Developed as a horror game prototype in Unreal, exploring pacing and environmental unease.
Mar 2026
Horror game prototype built in Unreal Engine at MDS. Focused on tension and mood.
Developed as a horror game prototype in Unreal, exploring pacing and environmental unease.
Mar 2026
Two-player co-op prototype in Unreal Engine, inspired by It Takes Two and Split Fiction. Built around shared progression and asymmetric teamwork.
Exploring puzzle-forward co-op beats and how two players solve challenges together in a narrative-friendly prototype.
Apr 2026
Puzzle speedrun platformer built with C++ and SFML. Fast levels, tight movement, and brain-teasers you can race against the clock.
SFML gave a lightweight loop for iteration: level design, timing, and polish without a full editor stack.
Apr 2026
Physics assignment game inspired by classic bird-slinging mechanics, with different bird abilities and fun destruction-based gameplay.
Released now on itch.io. Press Tab to open editor mode, build your own levels, and save your creations.
Mar 2026
Soul-like prototype in Unity with smooth character movement. Explore a fairy-tale forest and take on a squirrel boss. Can you defeat him?
Built around responsive movement and readable boss patterns. The squirrel fight is the moment you learn the rhythm, then push it further.
Mar 2026
Survival-like horde game in Unity. Kill enemies to gain XP, grab powerups, and stack upgrades as the waves get worse. How long can you last?
Your loop is simple: earn XP, pick upgrades, and snowball your run. Each wave tests your positioning. Survive long enough and you get powerful.
Mar 2025
Soul-like boss fight with multiple boss moves and challenging mechanics. A true test of skill and strategy made in Godot.
Creating Boss One was a challenge in balancing difficulty with fairness. Each boss move was carefully crafted to test player skill while remaining learnable.
Jan 2025Fun and challenging 2D puzzle platformer starring Sox the Raccoon on a museum heist. Navigate security systems, avoid guards, and steal the most valuable raccoon artifacts!
Working with talented artists and programmers to bring Sox's museum heist to life. The puzzle mechanics required careful balancing of challenge and fun.
Jan 2025
Break the curse by kissing the princess! Fight through waves of knights, archers, warriors, and wardens. Earn XP to upgrade abilities and transform back into a prince.
Developed for Godot Wild Jam #70, this project taught me rapid prototyping and team coordination under tight deadlines. The XP system was a last-minute addition that became a core feature.
Oct 2024
My very personal website, built from scratch — a place to showcase all my games.
I made this from the ground up so I had one home to share every game and update.
Ongoing
Narrative-driven game with design excellence award from UOA GDG. A collaborative project showcasing storytelling in games.
This project won the Narrative & Design Excellence award at UOA GDG. The collaborative process taught me the importance of clear communication in game development.
Aug 2024
GameDev.tv Game Jam 2024 entry. A creative take on the classic musical chairs game with unique mechanics and engaging gameplay.
Participating in GameDev.tv Game Jam 2024 taught me rapid iteration and creative problem-solving under time constraints. The theme pushed me to think outside the box.
Dec 2024
University web application project built with HTML, CSS, JavaScript, and Flask. A full-stack web development project showcasing modern web technologies.
This university project taught me full-stack web development. Building both frontend and backend components gave me a comprehensive understanding of web technologies.
Jul 2024