Fresh Release
Built on the Boss One formula with tighter combat, special attacks, and a rooftop duel that rewards timing and positioning.
Jun 2026
Pixel-art action boss fight built in Unity. Dodge heavy swings, read attack patterns, and take down a towering foe under the moonlight.
Built on the Boss One formula with tighter combat, special attacks, and a rooftop duel that rewards timing and positioning.
Jun 2026
2D incremental game built in Godot. Harvest crops while enemy bunnies try to eat them, then spend upgrades to defend your fields and boost growth. Won 1st place overall at a game jam.
Built the bunny enemy AI, the core harvesting mechanic, and the event system, then balanced upgrade paths for defense and crop growth around the incremental loop. Currently being expanded toward a Steam release.
Jun 2026
Horror game prototype built in Unreal Engine at MDS. Focused on tension and mood.
Developed as a horror game prototype in Unreal, exploring pacing and environmental unease.
Mar 2026
Two-player co-op prototype in Unreal Engine, inspired by It Takes Two and Split Fiction. Built around shared progression and asymmetric teamwork.
Exploring puzzle-forward co-op beats and how two players solve challenges together in a narrative-friendly prototype.
Apr 2026
Puzzle speedrun platformer built with a custom C++/SFML engine and Box2D physics. Fast levels, tight movement, and brain-teasers you can race against the clock.
Built the engine and physics from scratch with SFML and Box2D, then shipped a level editor for block placement, player spawns, doors, and enemies, with level save/load and in-editor playtesting.
Apr 2026
Physics assignment game inspired by classic bird-slinging mechanics, with different bird abilities and fun destruction-based gameplay.
Released now on itch.io. Press Tab to open editor mode, build your own levels, and save your creations.
Mar 2026
Soul-like prototype in Unity with smooth character movement. Explore a fairy-tale forest and take on a squirrel boss. Can you defeat him?
Built around responsive movement and readable boss patterns. The squirrel fight is the moment you learn the rhythm, then push it further.
Mar 2026
Survival-like horde game in Unity. Kill enemies to gain XP, grab powerups, and stack upgrades as the waves get worse. How long can you last?
Your loop is simple: earn XP, pick upgrades, and snowball your run. Each wave tests your positioning. Survive long enough and you get powerful.
Mar 2025
Soul-like boss fight with multiple boss moves and challenging mechanics. A true test of skill and strategy made in Godot.
Creating Boss One was a challenge in balancing difficulty with fairness. Each boss move was carefully crafted to test player skill while remaining learnable.
Jan 2025Fun and challenging 2D puzzle platformer starring Sox the Raccoon on a museum heist. Navigate security systems, avoid guards, and steal the most valuable raccoon artifacts!
Working with talented artists and programmers to bring Sox's museum heist to life. The puzzle mechanics required careful balancing of challenge and fun.
Jan 2025
Break the curse by kissing the princess! Fight through waves of knights, archers, warriors, and wardens. Earn XP to upgrade abilities and transform back into a prince.
Developed for Godot Wild Jam #70, this project taught me rapid prototyping and team coordination under tight deadlines. The XP system was a last-minute addition that became a core feature.
Oct 2024
My very personal website, built from scratch — a place to showcase all my games.
I made this from the ground up so I had one home to share every game and update.
Ongoing